Unity | PC
Unreal | PC
Solo Project | Graphics

Rick Rush: Rhythm Game
Using the SimpleRenderEngine (SRE), I extended the engine with a game loop synced with a music track and matching the BPM of a song. This was simulated in a rhythm game using Rick Astley's classic songs, with lanes containing nodes that the player needed to hit on time.
C++
SDL
SRE
Rhythm
Engine

Analogians
A game about a time long ago, where the Analogians lived in a world filled with love, affection and community. Find the Analogians, give them affection and restore love to their world.
Unreal
Nordic GameJam24'
C++
Figma

Green Up - Urban Cooling
Green-Up is an urban cooling tool that allows urban planners to simulate the temperature in cities based on what kind of elements are in the area, be it buildings or parks.
React
Scrum
DevOps
Docker
Agile

Godot Engine - Starter 3D Game
My first attempt at Godot, the open-source game engine where I completed a small project using the engine's own langauge and conventions
Godot
GDScript
Tutorial

Quest for Caladrius
The game is a visual novel with mini-games where you help people along the way with their everyday problems so that you may find and obtain the caladrius' tears.
Unity
Nordic GameJam23'
C#
Trello

Chirp! - Twitter Clone
A mock social media platform designed for microblogging, allowing users to post short messages known as "cheeps".
C#
ASP.NET/.NET
YAML
Docker
SQLite
Razor
Unit Test
UML

Website - Udemy Course
This was made as part of a web development course where only HTML and CSS was allowed supported by designs made in Figma, where I afterwards used it as a personal portfolio.
HTML
CSS
Figma
Learning

Computational Storage
My Bachelor's thesis which investigates the integration of computational storage aiming to address the challenges of data-intensive applications by embedding computational processes directly into storage devices.
Research
Get in touch or send me an email directly on Nicholas.Hansen101@gmail.com
This website is made with Next.js and maintained by Nicholas Hansen!